<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="sideMarker06White" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="8" filename="$data/shared/assets/lights/lizard/sideMarker06_emissive.png" />
    <File fileId="2" filename="$data/shared/assets/lights/lizard/sideMarker06_normal.png" />
    <File fileId="3" filename="$data/shared/assets/lights/lizard/sideMarker06_vmask.png" />
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png" />
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png" />
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png" />
    <File fileId="11" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png" />
    <File fileId="12" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png" />
    <File fileId="9" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png" />
    <File fileId="10" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png" />
    <File fileId="1" filename="$data/shared/white_diffuse.png" />
  </Files>

  <Materials>
    <Material name="sideMarker06_glassClear03_01_mat" materialId="1" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="blinkMulti" value="2 5 50 0"/>
      <CustomParameter name="blinkSimple" value="1 0"/>
      <CustomParameter name="colorScale" value="1 1 1"/>
      <CustomParameter name="lightIds0" value="0 0 0 0"/>
      <CustomParameter name="lightTypeBitMask" value="0"/>
      <Custommap name="detailDiffuse" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="8"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="sideMarker06_plasticGraniteGrainSmallBlack_mat" materialId="2" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="blinkMulti" value="2 5 50 0"/>
      <CustomParameter name="blinkSimple" value="1 0"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <CustomParameter name="lightIds0" value="0 0 0 0"/>
      <CustomParameter name="lightTypeBitMask" value="0"/>
      <Custommap name="detailDiffuse" fileId="9"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="10"/>
      <Custommap name="lightsIntensity" fileId="8"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="sideMarker06_glassClear03_01_mat1" materialId="3" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="blinkSimple" value="1 0"/>
      <Custommap name="detailDiffuse" fileId="11"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Custommap name="lightsIntensity" fileId="8"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="sideMarker06White.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="sideMarker06White" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1,2,3" clipDistance="75" nodeId="1"/>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
