<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Kleber.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.6"/>
  </Asset>

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="1" filename="kleber01_normal.dds"/>
    <File fileId="2" filename="kleber01_specular.png"/>
  </Files>


  <Materials>
    <Material name="lambert2" materialId="5" customShaderId="3" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
      <CustomParameter name="morphPosition" value="-0.59 -1.1 0.5 0.1"/>
    </Material>
    <Material name="lambert2" materialId="6" customShaderId="3" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
      <CustomParameter name="morphPosition" value="-0.53 -1.1 0.5 0.1"/>
    </Material>
    <Material name="lambert2" materialId="10" customShaderId="3" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
      <CustomParameter name="morphPosition" value="-0.48 -1.1 0.5 0.1"/>
    </Material>
    <Material name="lambert2" materialId="8" customShaderId="3" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
      <CustomParameter name="morphPosition" value="-0.47 -1.1 0.5 0.1"/>
    </Material>
    <Material name="lambert2" materialId="9" customShaderId="3" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
      <CustomParameter name="morphPosition" value="-0.44 -1.1 0.5 0.1"/>
    </Material>
    <Material name="lambert2" materialId="7" customShaderId="3" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
      <CustomParameter name="morphPosition" value="-0.43 -1.1 0.5 0.1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Kleber.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="kleber" nodeId="30">
        <TransformGroup name="topker" nodeId="31">
          <TransformGroup name="60065r28" nodeId="32">
            <Shape shapeId="1" name="T60065r28" nodeId="33" materialIds="7" castsShadows="true" receiveShadows="true"/>
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          <TransformGroup name="60070r28" nodeId="34">
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          </TransformGroup>
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            <Shape shapeId="3" name="T60065r30" nodeId="37" materialIds="9" castsShadows="true" receiveShadows="true"/>
          </TransformGroup>
          <TransformGroup name="65075r38" nodeId="38">
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          </TransformGroup>
          <TransformGroup name="71070r38" nodeId="40">
            <Shape shapeId="5" name="T71070r38" nodeId="41" materialIds="6" castsShadows="true" receiveShadows="true"/>
          </TransformGroup>
          <TransformGroup name="65085r38" nodeId="42">
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          <TransformGroup name="60065r34" nodeId="46">
            <Shape shapeId="8" name="T60065r34" nodeId="47" materialIds="8" castsShadows="true" receiveShadows="true"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="gripker" nodeId="48">
          <TransformGroup name="44065r24" nodeId="49"/>
          <TransformGroup name="48065r24" nodeId="50"/>
          <TransformGroup name="54065r24" nodeId="51"/>
          <TransformGroup name="44065r28" nodeId="52">
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          </TransformGroup>
          <TransformGroup name="48065r28" nodeId="54">
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          <TransformGroup name="54065r28" nodeId="56">
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          </TransformGroup>
          <TransformGroup name="54065r30" nodeId="58">
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          <TransformGroup name="54065r34" nodeId="60">
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          <TransformGroup name="60065r38" nodeId="66">
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          </TransformGroup>
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          <TransformGroup name="65065r42" nodeId="70">
            <Shape shapeId="18" name="G65065r42" nodeId="71" materialIds="5" castsShadows="true" receiveShadows="true"/>
          </TransformGroup>
        </TransformGroup>
      </TransformGroup>
  </Scene>

</i3D>
