bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.5.8 LTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: (6, 2, 0)
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Manu\Documents\My Games\FarmingSimulator2025\mods\FS25_Fendt900VarioSCR_Kunde_Edition\iPad - Kopie.i3d
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Exporter settings:
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   check_existing: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   collection: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection: SELECTED_OBJECTS
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   selection_traverse_children: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   binarize_i3d: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   keep_collections_as_transformgroups: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_modifiers: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   apply_unit_scale: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   alphabetic_uvs: False
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   vertex_color_override: USE_MESH
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_types_to_export: {'EMPTY', 'MESH', 'CAMERA', 'ARMATURE', 'CURVE', 'LIGHT'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   features_to_export: {'MERGE_CHILDREN', 'MERGE_GROUPS', 'SKINNED_MESHES'}
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   copy_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   overwrite_files: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   file_structure: MODHUB
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   verbose_output: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   log_to_file: True
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   object_sorting_prefix: :
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   i3d_mapping_file_path: 
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_forward: -Z
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO:   axis_up: Y
bl_ext.user_default.i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected, exporting only selected objects without children traversal
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Haube] is of type 'MESH'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Haube] Filling out basic attributes, {name='Haube', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Haube] New Name: Haube
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Haube] Initialized as a 'ShapeNode'
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_create_shape:DEBUG: [Haube] Creating shape data for object 'Haube'
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Haube.002] is exported with modifiers applied
bl_ext.user_default.i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Haube.002] applying unit scaling
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Haube.002] Filling out basic attributes, {name='Haube.002', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Haube.002] Processing mesh 'Haube.002'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Haube.002] Starting final processing for shape 'Haube.002'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Haube.002] Starting Subset-by-Subset processing of 1 mesh blocks.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Haube.002] Grouping all triangles by final material subset...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Haube.002] Subset slot indices: [0]
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Haube.002] Found 1 unique materials across all processed meshes.
bl_ext.user_default.i3dio.i3d.I3D:add_material:DEBUG: [iPad - Kopie] New Material
bl_ext.user_default.i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [calibratedPaintMat.001] Filling out basic attributes, {name='calibratedPaintMat.001', nodeId='1'}
bl_ext.user_default.i3dio.node_classes.node.Material:_write_texture_to_xml:DEBUG: [calibratedPaintMat.001] Has Texture: 'C:/Users/Manu/Downloads/ostersundvoß.dds'
bl_ext.user_default.i3dio.i3d.I3D:add_file:DEBUG: [iPad - Kopie] New File
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [ostersundvoß.dds] is not an FS builtin and will be copied
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:DEBUG: [ostersundvoß.dds] will be copied using the 'MODHUB' hierarchy structure
bl_ext.user_default.i3dio.node_classes.file.Image:_copy_file:INFO: [ostersundvoß.dds] copied to WindowsPath('C:/Users/Manu/Documents/My Games/FarmingSimulator2025/mods/FS25_Fendt900VarioSCR_Kunde_Edition/textures/ostersundvoß.dds')
bl_ext.user_default.i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [ostersundvoß.dds] Filling out basic attributes, {name='textures/ostersundvoß.dds', nodeId='1'}
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DMaterialShader'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Haube.002] Processing subsets one by one to create contiguous vertex buffer...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Haube.002] Processing subset for material 'calibratedPaintMat.001' with 76 triangles...
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:DEBUG: [Haube.002] Processed 116 unique vertices and 76 triangles for material 'calibratedPaintMat.001'.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:_process_meshes:INFO: [Haube.002] Finished mesh processing.
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:DEBUG: [Haube.002] Added 1 material IDs for shape 'Haube'
bl_ext.user_default.i3dio.node_classes.node.IndexedTriangleSet:process_and_write_mesh_data:INFO: [Haube.002] Exported 116 vertices, 76 triangles and 1 subsets for shape 'Haube.002'.
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
bl_ext.user_default.i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_get_object_matrix:DEBUG: [Haube] no parent in exporter: using world matrix
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Haube] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Haube] translation is <Vector (0.0000, 0.0000, 0.0000)>
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Haube] translation is default
bl_ext.user_default.i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Haube] has rotation(degrees): [90 -0 0]
bl_ext.user_default.i3dio.i3d.I3D:_add_node:DEBUG: [iPad - Kopie] Node 'Haube' has no parent, adding to scene root.
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Haube] processing objects children
bl_ext.user_default.i3dio.exporter:_add_object_to_i3d:DEBUG: [Haube] no more children to process in object
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO: Starting binarization of 'C:\\Users\\Manu\\Documents\\My Games\\FarmingSimulator2025\\mods\\FS25_Fendt900VarioSCR_Kunde_Edition\\iPad - Kopie.i3d'
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO:    Warning (performance): Width or height doesn't equal 2^n of mip-mapped texture C:/Users/Manu/Documents/My Games/FarmingSimulator2025/mods/FS25_Fendt900VarioSCR_Kunde_Edition/textures/ostersundvoß.dds.
bl_ext.user_default.i3dio.exporter:_binarize_i3d:ERROR:   Error: Block compressed texture, width or height doesn't equal 4*n.
bl_ext.user_default.i3dio.exporter:_binarize_i3d:ERROR:   Error: Can't load resource 'C:/Users/Manu/Documents/My Games/FarmingSimulator2025/mods/FS25_Fendt900VarioSCR_Kunde_Edition/textures/ostersundvoß.dds'.
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO:    C:/Users/Manu/Documents/My Games/FarmingSimulator2025/mods/FS25_Fendt900VarioSCR_Kunde_Edition/iPad - Kopie.i3d (1.18 ms)
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO:    Scenefile 'C:/Users/Manu/Documents/My Games/FarmingSimulator2025/mods/FS25_Fendt900VarioSCR_Kunde_Edition/iPad - Kopie.i3d' saved in 1.065700 ms at Fri Apr 10 21:55:46 2026.
bl_ext.user_default.i3dio.exporter:_binarize_i3d:INFO: Finished binarization of "C:\Users\Manu\Documents\My Games\FarmingSimulator2025\mods\FS25_Fendt900VarioSCR_Kunde_Edition\iPad - Kopie.i3d"
bl_ext.user_default.i3dio.exporter:export_blend_to_i3d:INFO: Export took 0.309 seconds
